About
I'm a software engineer with over 13 years of experience building systems at scale. My work spans infrastructure tooling, game engine architecture, and platform abstraction — the invisible layers that let teams ship faster.
Currently, I'm publishing games through The Promised Clan, where I build the shared infrastructure that supports a catalogue of titles across multiple studios.
My approach is compositional: data-driven rule systems, single sources of truth, deterministic simulation, and infrastructure that tests itself. I believe the best systems are the ones you can reason about without reading their internals.