Projects
Games, tools, engines,
and infrastructure.
§1Featured
Detailed case studies covering architecture, trade-offs, and lessons learned
CRACKPOINT
Game LiveNumber puzzle roguelike — Shipping across web, Facebook Instant Games, YouTube Playables, and Reddit Devvit from a single React + TypeScript codebase with a Python FastAPI backend.
AFTERTOUCH
Game In DevelopmentHamiltonian path puzzle — Dark PCB aesthetic. Procedurally generated topologies filtered by quantifiable quality metrics.
TRIBUNAL
GitHub ActionAI code review by consensus — GitHub Action that orchestrates multi-model AI code review through a three-tier escalation cascade with cross-provider consensus.
LATHE
CLI ToolProject scaffolding CLI — Layered template composition, three-mechanism renderer, generates Terraform modules with co-generated test files.
§2Games
Collaborative and solo game projects
MEAL MONSOON
In DevelopmentAuldric × Name Under Review
Culinary arcade — Dual-axis catch mechanic with FIFO order queues, seeded rain patterns, Michelin critic system, and combo scoring.
SHVFFLE!
In DevelopmentSVFARI × Name Under Review
Card game collection — British Blackjack / Last Card with canonical ruleset, power cards, house rules toggle system, deck scaling, AI tiers, and scoring modes.
FADED FAST
In DevelopmentAuldric × Name Under Review
Memory recall game — Sequential validation, dynamic difficulty adjustment, themed content packs, and WCAG compliance.
BATTLERUMBLE
In DevelopmentBoxing royal rumble — Built on DARKNORTH + KONKONSA. Entry timing via reverse Elo, elimination conditions, AI personality system with Markov chain state transitions.
§3Engines & Libraries
Reusable systems and shared packages
DARKNORTH
Combat simulation engine — No inheritance, no heap allocation in simulation steps, full determinism. Designed for headless execution at native speed with a C ABI.
KONKONSA
Information propagation system — SIR epidemic dynamics as Markov chains for analytical steady-state computation. Mutation, corroboration, and three sense categories.
ANVIL
Procedural audio engine — Module composition with shared context, flat registry data store, voice pooling, mulberry32 PRNG, compositional music theory in a separate anvil-theory package.
@nameunderreview/context-tips
Tutorial and tooltip package — Store factory, CSS clip-path spotlights, generic context objects. Consumed by CRACKPOINT and AFTERTOUCH.
@thepromisedclan/devvit-shared
Reddit Devvit message handler — Whitelisted Redis key patterns, leaderboard ZSet operations. Used by both CRACKPOINT Devvit apps.
§4Developer Tools
Workflow and infrastructure utilities
GIT RESHAPE
Commit history tool — Timestamp and message management across git repositories.
§5Infrastructure
Deployment and platform management
Fleet Management
Centralised Terraform — Manages Cloudflare Pages deployments, DNS, and build configuration for all marketing and portfolio sites. R2 state backend, GitHub Actions CI.
§6Music & Audio
Sound design and adaptive audio
MEGA ATTRACT
FM synthesis soundtrack — YM2612-style soundtrack for a twin-stick shooter. Five tracks, HTML FM synth with stem export, Sonic Pi live performance scripts, and a C# Unity adaptive music controller.